It also comes with the gameplay flaws intact as well. Then again, the openness to change is charming in its own way. Playing through again it feels a bit like NPCs lack strong convictions of their own since they can be so easily moulded by the player character. It bends over backwards to accommodate the player choice throughout and, four years after release, I feel my opinions have shifted from praising this aspect to perhaps being a bit less sure. It is still a lot of fun uncovering the wealth of conspiracies you’ll be confronted with and it comes with both DLCs built in as well, for some extra spacefaring. Outside of these changes, for better or for worse, this is still The Outer Worlds, a witty and charming RPG with a unique and creative sci-fi story to uncover. And when you generally expect 60fps from a Performance mode, it’s disappointing to see this come up very short, especially since playing the original release with the PS5 and Xbox Series X enhanced patch would get you a pretty solid 60fps. That’s particularly odd when the original game had SSR, but just used reflective surfaces less often. It has many of the same graphical changes as Cinematic mode, but lacks screen space reflections entirely. Performance mode comes with its own issues. This issue isn’t completely fixed by switching to Performance mode, but it’s definitely better. The changes in lighting effects also have unintended consequences in that some scenes now look poorly lit and dark in Cinematic mode. It can be almost too dark to see even in some settlements at night, whilst out in the wilderness away from the lit roads and buildings it can be hard to see at all. Character faces now look dated to say the least, with some of them being downright distracting. Then again you’ll spot there’s plenty of low resolution textures as you explore the game, the most obvious being on the “comically” long lift ride up to Byzantium from its docking area, because you’re staring directly at the blurry grime on the doors while waiting for them to open. There’s also more reflective surfaces for the screen space reflections to make use of. There’s noticeably more luxurious volumetric lighting effects in many places, where wandering through certain caves with luminescent plant life mixed with torches of different colours looks really gorgeous. Spacer’s Choice Edition usually looks quite nice compared to the original. The reason for this, of course, is the graphics enhancements and changes. ![]() A post-launch patch has managed to rectify or help with some of this, but there are still frame rate stutters. ![]() The original release had already been patched to add 60fps support for the new generation, but the graphical changes made for Spacer’s Choice Edition led to poorer performance. We’re a bit late to the party, but this straight up remaster of The Outer Worlds by third party studio Virtuos was met with strong criticism for the lacklustre performance that it was able to get out of the PS5 and Xbox Series X. The Outer Worlds: Spacer’s Choice Edition brings it natively to the current generation of consoles with a few updates to the game’s graphics, a higher level cap, and a few new performance issues of its own. A campy sci-fi romp through multiple different conspiracies, lots of lock-picking, and, of course, shooting countless alien creatures, it earned plenty of plaudits, and there’s plenty of interest to see where the sequel might take us. A first person action RPG set in a distant cluster of the Milky Way called Halcyon, The Outer Worlds showed original developer Obsidian at their creative best when it released almost four years ago.
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