![]() You can barricade yourself in another house for a while, then climb up on the roof if needed. Here you have to survive for a period of time before the game progresses. Once you enter the Lycan will start attacking again, and you need to drop down the ladder to the lower area and go out into the next village area. The growling outside will subside and you can move the shelf and go back out the front door, then follow the blood trail on the ground into the next building. Go back downstairs and move the shelf in front of the door, then one enemy will appear inside the house that you need to deal with. This starts the large Lycan ambush that you need to deal with. ![]() Go into the house in front of you then upstairs and grab the handgun ammo off the shelf. Deal with the Lycan, then go inside the house it came out of and into the pantry to pick up, then use them to open the gate in the yard. After the next scenes end you will have your first enemy encounter. They give you a weapon, then you end up in the basement and can continue following the linear path. When you reach a building go inside and through to the basement and open the cabinet at the end, then turn around and go back out of the building and continue following the linear path.Ĭontinue following through path through the village until you enter a house again and pull back a curtain to meet your first village resident. ![]() Follow the linear path through the forest (don’t worry about the flashlight being pointed at the ground, this is only for the first part of the game). Ethan wakes up at the wreck of the vehicle he was being transported in.
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![]() Not a big music fan? Don’t worry, seeing a concert is not the only event worth going to Red Rocks for. Watching him work while watching a concert is a uniquely wonderfully highlight- within a highlight! He is found among the crowds, at every concert, painting the bands that play with wild abandon, paint flying, paintbrush twirling and body dancing. This local legend is a man whose paintbrush has recreated the magic of red rocks thousands of times over. Music is not the only art form present on the rocks each night - if you go, be sure to seek out Scramble Campbell. And with tickets varying depending on the artist, it won’t necessarily break the bank. ![]() ![]() Think happy crowds swaying to beautifully amplified live music, a backdrop of towering, prehistoric rocks, their bright red hue glowing in the stage lights and off in the distance the glittering mass of Denver’s skyline. However, the good news is that any concert seen at Red Rocks is guaranteed to be amazing, simply due to the fact of being where it is. Seeing such big acts at a venue like this would, of course, be mind-blowing, but, depending on where you live, it can be a little far flung to follow your favourite band to. ![]() The first concerts took place way back in 1906, under the vision of John Brisbane Walker, but it wasn’t until 1941 that it officially opened as the amphitheatre you see today. To say that it is a spectacular music venue is an understatement. Located in Colorado, USA, between the Great Plains and the Rocky Mountains, sit 9,450 seats and a stage, nestled perfectly between two 160 million year old, 300 hundred foot monoliths. In addition to its proximity to Red Rocks, Golden boasts its own attractions, including Coors Brewery, Clear Creek, Lookout Mountain and many more, promising a well-rounded and memorable stay for those who choose to explore.Red Rocks is nickname to the world’s only acoustically perfect, naturally formed amphitheatre. Visitors can find a range of accommodations, from cozy bed and breakfasts to modern hotels (check out the official hotel of Red Rocks), providing a comfortable haven after an exhilarating concert night. From quaint local eateries to upscale dining establishments, Golden caters to diverse palates. With its convenient location, Golden not only provides easy access to the iconic venue but also offers an array of dining and lodging choices. Nestled in close proximity to Red Rocks, Golden is an ideal hub for event and concertgoers seeking a complete experience. Golden - One of the Closest Cities to Red Rocks Red Rocks is a Denver Mountain Park and offers hiking and biking trails as well as a visitors center, trading post, two music Halls of Fame and self-guided tours. The internationally renowned and geologically formed Red Rocks Park and Amphitheatre draws concertgoers, music history lovers, and outdoor exercise enthusiasts from around the world. The 300-foot sandstone monoliths, Creation Rock (stage right) and Ship Rock (stage left) provide an epic acoustic experience while the location of the venue allows visitors to soak in gorgeous panoramic views of Denver. From a beautiful events space containing the Colorado Music Hall of Fame to the surrounding trails inside the Park, Red Rocks is well-known for its versatility and variety of activities! It also comes with the gameplay flaws intact as well. Then again, the openness to change is charming in its own way. Playing through again it feels a bit like NPCs lack strong convictions of their own since they can be so easily moulded by the player character. It bends over backwards to accommodate the player choice throughout and, four years after release, I feel my opinions have shifted from praising this aspect to perhaps being a bit less sure. It is still a lot of fun uncovering the wealth of conspiracies you’ll be confronted with and it comes with both DLCs built in as well, for some extra spacefaring. Outside of these changes, for better or for worse, this is still The Outer Worlds, a witty and charming RPG with a unique and creative sci-fi story to uncover. And when you generally expect 60fps from a Performance mode, it’s disappointing to see this come up very short, especially since playing the original release with the PS5 and Xbox Series X enhanced patch would get you a pretty solid 60fps. That’s particularly odd when the original game had SSR, but just used reflective surfaces less often. It has many of the same graphical changes as Cinematic mode, but lacks screen space reflections entirely. Performance mode comes with its own issues. This issue isn’t completely fixed by switching to Performance mode, but it’s definitely better. The changes in lighting effects also have unintended consequences in that some scenes now look poorly lit and dark in Cinematic mode. It can be almost too dark to see even in some settlements at night, whilst out in the wilderness away from the lit roads and buildings it can be hard to see at all. Character faces now look dated to say the least, with some of them being downright distracting. Then again you’ll spot there’s plenty of low resolution textures as you explore the game, the most obvious being on the “comically” long lift ride up to Byzantium from its docking area, because you’re staring directly at the blurry grime on the doors while waiting for them to open. There’s also more reflective surfaces for the screen space reflections to make use of. There’s noticeably more luxurious volumetric lighting effects in many places, where wandering through certain caves with luminescent plant life mixed with torches of different colours looks really gorgeous. Spacer’s Choice Edition usually looks quite nice compared to the original. The reason for this, of course, is the graphics enhancements and changes. ![]() A post-launch patch has managed to rectify or help with some of this, but there are still frame rate stutters. ![]() The original release had already been patched to add 60fps support for the new generation, but the graphical changes made for Spacer’s Choice Edition led to poorer performance. We’re a bit late to the party, but this straight up remaster of The Outer Worlds by third party studio Virtuos was met with strong criticism for the lacklustre performance that it was able to get out of the PS5 and Xbox Series X. The Outer Worlds: Spacer’s Choice Edition brings it natively to the current generation of consoles with a few updates to the game’s graphics, a higher level cap, and a few new performance issues of its own. A campy sci-fi romp through multiple different conspiracies, lots of lock-picking, and, of course, shooting countless alien creatures, it earned plenty of plaudits, and there’s plenty of interest to see where the sequel might take us. A first person action RPG set in a distant cluster of the Milky Way called Halcyon, The Outer Worlds showed original developer Obsidian at their creative best when it released almost four years ago. |
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