![]() HelldiverSquadron Posts: 392 Joined: Sat 7:35 pm Callsign: Friend Version: 3. ![]() Hope this helps and keep up the good work! Thanks, Helijah! Again, not the priority (after all, who doesn't like a flaming engine? ). However, there is one correction on the engine animation: the Rolls-Royce RB.41 Nene never had an afterburner, so if you could remove the flame and put exhaust animations that would be more realistic. That's what you did for the Ju-87 and it works wonderfully. It can be downloaded here: This mod is primarily aimed at improving the flight dynamics and water performance of this aircraft, providing a more. Gear animations and control surface animations are perfect, and I can see where you made a generic variant so anyone could manipulate to make a specific variant. This is a modification to the excellent Grumman Goose G21A Redux II aircraft generously submitted as freeware by ozWookiee, which must be installed first. I really enjoyed taking this alpha out for a spin. Flight dynamics, 3d models, cockpits, systems, animation, textures. Questions and discussion about creating aircraft. In later variants it had slats for greater lift, thus achieving a lower stall speed. Board index Forum rules User Control Panel Your posts FAQ Board index FlightGear Development Aircraft Grumman E-2C Hawkeye. Priorities are to get this beast in the air!!! The engine spool-up rate is too fast, but that's not a priority. Grumman Goose G21 FSX / Acceleration / XP /Tested The Grumman Goose was originally designed to fulfil a most unique role. Response to aileron and rudder input is pretty good, but as I said the roll rate for a snap roll isn't all the way there. The Panther's dynamics were great above 260 kts, although after this they realized they need all-moving tailplanes to get anywhere. It's rather odd and you can actually catch up to the bullets and fly through them.ĭ-Tanks look good, let's not forget to implement fuel consumption and options to do so in the Fuel & Payload dialog.įDM: The roll rate at 250+ KIAS is too slow. If you fire the guns the tracers have some odd velocity and stay in the air, end to end vertically. The hit models don't work and it only shows a blue and yellow glider where the bullets made impact. The guns work, their tracers are nice, but there needs to be four of them.
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